[scenario] #textdomain wesnoth-tb id=1_Taanilinn name=_ "First Taanilinn Campaign" map_data="{campaigns/Taanilinn/maps/1_Taanilinn}" {TURNS 18 15 13} next_scenario=2_Taanilinn [music] name=main_menu.ogg ms_before=500 [/music] [music] name=underground.ogg ms_before=500 append=yes [/music] [music] name=gameplay01.ogg ms_before=500 append=yes [/music] [music] name=gameplay03.ogg ms_before=500 append=yes [/music] {DUSK} {FIRST_WATCH} {SECOND_WATCH} {DAWN} {MORNING} {AFTERNOON} [event] name=prestart [objectives] side=1 [objective] description= _ "Slay the Sorts" condition=win [/objective] [objective] description= _ "Death of Konrad" condition=lose [/objective] [objective] description= _ "Turns run out" condition=lose [/objective] [/objectives] [/event] [side] type=Knight description=Konrad user_description= _ "Konrad" unrenamable=yes {GOLD 65 50 40} {IS_HERO} side=1 canrecruit=1 controller=human recruit=Horseman,Bowman,Spearman,Footpad [unit] description=Rehepapp user_description= _ "Rehepapp" type=Red Mage side=1 {IS_HERO} x=31 y=21 [/unit] #the armed villagers, beware them [unit] description=Peasant user_description= _ "Peasant" type=Spearman side=1 x=30 y=22 [modifications] {TRAIT_QUICK} {TRAIT_LOYAL} [/modifications] [/unit] [unit] description=Peasant user_description= _ "Peasant" type=Spearman side=1 x=30 y=21 [modifications] {TRAIT_STRONG} {TRAIT_LOYAL} [/modifications] [/unit] [unit] description=Peasant user_description= _ "Peasant" type=Spearman side=1 x=31 y=22 [modifications] {TRAIT_INTELLIGENT} {TRAIT_LOYAL} [/modifications] [/unit] [unit] description=Villager user_description= _ "Villager" type=Bowman side=1 x=32 y=19 [modifications] {TRAIT_STRONG} {TRAIT_LOYAL} [/modifications] [/unit] [unit] description=Villager user_description= _ "Villager" type=Bowman side=1 x=33 y=19 [modifications] {TRAIT_QUICK} {TRAIT_LOYAL} [/modifications] [/unit] [unit] description=Villager user_description= _ "Villager" type=Footpad side=1 x=32 y=18 [modifications] {TRAIT_RESILIENT} {TRAIT_LOYAL} [/modifications] [/unit] #Konrad's mercenary band [unit] description=Erik user_description= _ "Erik" type=Horseman side=1 x=33 y=21 [modifications] {TRAIT_QUICK} {TRAIT_LOYAL} [/modifications] [/unit] [unit] description=Lembitu user_description= _ "Lembitu" type=Horseman side=1 x=32 y=21 [modifications] {TRAIT_STRONG} {TRAIT_LOYAL} [/modifications] [/unit] [unit] description=Kalev user_description= _ "Kalev" type=Horseman side=1 x=33 y=20 [modifications] {TRAIT_RESILIENT} {TRAIT_LOYAL} [/modifications] [/unit] team_name=good [/side] [side] type=Dark Sorcerer description=Sorts user_description= _ "Sorts" side=2 {GOLD 180 250 380} canrecruit=1 #ifdef HARD recruit=Skeleton,Skeleton Archer,Ghost,Dark Adept #else recruit=Skeleton,Skeleton Archer,Ghost,Dark Adept #endif [ai] recruitment_ignore_bad_movement=yes grouping=no [/ai] team_name=evil [/side] {STARTING_VILLAGES 1 12} {STARTING_VILLAGES 2 5} [event] name=start [message] speaker=narrator message= _ "In a small Nordic country named Maarjamaa, people lived their lives working hard and caring for each other. One day, however, their peaceful world was shattered, as an evil Sorts came to the country, spreading havoc and despair." image="Narrator.png" [/message] [message] speaker=narrator message= _ "Rehepapp, the local wiseman of the country, was the man who know best how to deal with this threat. Being a wiseman he offered his help to Konrad, the heir of Maarjamaa." image="Narrator.png" [/message] [message] description=Konrad message= _ "Hello there, Rehepapp. What brings you here?" image="Konrad.png" [/message] [message] description=Rehepapp message= _ "Evil Sorts has taken over Taanilinn and is threatening to take over entire Maarjamaa and he has charmed the beautiful princess Imekaunis from Finnimaa. I've already called the men in Paide to arms and now it's up to you to lead them." image="Rehepapp.png" [/message] [message] description=Konrad message= _ "Very well. We will go to Taanilinn and slay Sorts and free the country and princess Imekaunis!" image="Konrad.png" [/message] [message] description=Rehepapp message= _ "I will attempt to sneak to Taanilinn. If I can slay the evil one while he is off his guard, the battle will be over in one stroke! If I won't manage then I will come and join to help you shortly." image="Rehepapp.png" [/message] [kill] description=Rehepapp [/kill] [/event] [event] name=turn 6 [message] description=Konrad message= _ "Rehepapp should have been with us by now. I wonder if anything has happened to him or will he join us in Taanilinn? I have to manage without his wise advise!" image="Konrad.png" [/message] [/event] [event] name=turn 10 [message] description=Konrad message= _ "This is worrying. What has happened to Rehepapp? I suppose we must slay Sorts ourselves." image="Konrad.png" [/message] [/event] [event] name=die [role] type=Spearman,Bowman,Horseman role=Reporter [/role] [filter] description=Sorts [/filter] [message] speaker=Sorts message= _ "You almost got me! But I just managed to flee away to Finnimaa with all my men" image="Sorts.png" [/message] [message] description=Konrad message= _ "Good work, men. Now, where is Rehepapp?" image="Konrad.png" [/message] [message] role=Reporter message= _ "Rehepapp was held as a hostage in Taanilinn, but he is free now and already preparing for the mission to free Finnimaa and to save Imekaunis. He asked me to send you a message- he will meet you in the forest behind the monastry." [/message] [message] description=Konrad message= _ "Imekaunis is my bride. I have to go and save her and Finnimaa... We have no time to waste - Imekaunis has been charmed by Sorts. We have to hurry!" image="Konrad.png" [/message] [endlevel] result=victory bonus=yes [/endlevel] [/event] #you lose [event] name=time over [message] description=Sorts message= _ "Ha, so you thought to send a wise man around and stab me in the back? I have kidnapped both Rehepapp and Imekaunis! Well, you lost this time!" image="Sorts.png" [/message] [message] description=Konrad message= _ "What? Rehepapp and Imekaunis both kidnapped? And Sorts still ravages the land? Noooo!" image="Konrad.png" [/message] [/event] #When you attack [event] name=attack [filter_second] side=2 [/filter_second] [message] description=Konrad message= _ "I hear these creatures are near immune to our weapons, let us see!" image="Konrad.png" [/message] [/event] #Konrad saying some bravado [event] name=die [filter_second] description=Konrad [/filter_second] [message] speaker=second_unit message= _ "That wasn't so hard!" image="Konrad.png" [/message] [/event] [event] name=die [filter] description=Konrad [/filter] [message] description=Konrad message= _ "Everything is lost now that I am dead..." image="Konrad.png" [/message] [endlevel] result=defeat [/endlevel] [/event] [/scenario]