iCampus

virtual learning environment

Learning Game Design 2017

Owner: Martin Sillaots

Group members: 20

Description:

1) Mar 31 - Introduction
P1.1: Intro and Definitions
P1.2: Examples: GBL, LG and SG
P1.3: Instructional and game design
A1.1: VR Games
A1.2: Game Idea
R1.1: Game Design Process
R1.2: Game Concept

X) Apr 4-6 - Game Jam & Apr 7-8 - Game Dev Days

2) Apr 7 - Idea and Concept
A2.1 Idea pitching and team up
A2.2 Game concept design workshop
R1.1: Gameplay
R2.2: Core Mechanics

3) Apr 21 - Game Logics
V3.0: 16:00-17:30 Visit to Seaplane Harbour Museum (Vesilennuki 6)
A3.0: 18:15-19:45 Game logics design teamwork
R4.1: Game World
R4.2: Game Characters
R4.3: Story

V4:0: April 24-28 Visiting the TLU VR&Game Lab (A421)

4) Apr 28 - Game Assets
P4.0: Instructional Design
A4.0: Game assets design workshop

5) May 5 - Prototype Development
V5.0: 16:00-17:30 Visit to Academy of Security Science XVR (Kase 61)
P5.0: Learning Goals in Serious Games by guest speaker Associate Professor Jože Rugelj from University of Ljubljana, Faculty of Education
A5.0: Prototype development workshop

6) May 12
V6.0 16:00 - 17:30 Visit to erinevate tubade klubi (Telliskivi 60-A1-65)

7) May 19 - Assessment (option 1) [ÕIS]
V7.0 10:15 - 11:45 Computer Games presentations
A7.1 16:15 - 17:45 Presenting and playing game prototypes
A7.2 17:45 - 19:45 M-217 Unity VR workshop by Sander Aido

8) May - May 24 - Event

9) June 9 - Assessment (option 2) [ÕIS]
A9.0 17:15 - 19:45 Presenting and playing game prototypes

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Brief description: LGD at 18:15 - 19:45 S303

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