iCampus

virtual learning environment

Group members

Lauri
Hirayem
Sven Valvere
Dmitri Makarenko
Collin
madachi
joonaskaustel
lukechag
martinkink
Malkiq
Marianne Orusalu
merilint

Computer Games 2017

Owner: Martin Sillaots

Group members: 22

Description:

SCHEDULE
1) 10.02 Introduction
P1.1: Intro
P1.2: Game Elements
P1.3: Design Process (video)
P1.4: Game Idea
A1: Roles
H1.1: Game concept (slides) (video EN, ET)
H1.2: Game Idea

2) 17.02 Game Idea and Concept
A2.1: Presenting and selecting game ideas
A2.2 Forming teams
A2.3 Game concept design workshop
H2: Gameplay (slides) (video EN, ET)

3) 10.03 Gameplay
T3: Test about gameplay
A3: Gameplay design workshop
H3.1: Core mechanics (slides) (video)
H3.2 Game balancing (slides)

4) 17.03 Core Mechanics
T4: Test about core mechanics
A4: Game rules design workshop
H4.1: Game World (slides) (video)
H4.2: Game characters (slides) (video)
H4.3: Story (slides) (video)

5) 31.03 Game Assets
T5: Test about game assets
A5: Game assets design workshop
H5.1: Level Design (slides)
H5.2: UI Design (slides)
H5.3: Prototyping (slides)
H5.4 eAdventure manual (slides)

X) 04.04 - 06.04 Game Jam & 07.04 - 08.04 Game Dev Days

6) 28.04 Prototyping
T6: Test about prototyping
A6: Game prototype development workshop
H6.1: Game monetisation and marketing (slides)
H6.2: Game documentation (slides)

7) 05.05 Documentation
T7: Test about monetisation and documentation
A7: Game documentation workshop
H7: Preparation for final presentation

8) 19.05 Big Boss and Post Mortem
A8.1: Game presentation and evaluation
A8.2: Self evaluation

SCOREBOARD
image

Brief description: Computer Games: 10:00 - 14:00, A303

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Website:

Group files

Intro

Martin Sillaots 306 days ago

Program

Martin Sillaots 306 days ago