Aapele - Algorithms, Architectures and Platforms for Enhanced Living Environments 

This project aims to promote interdisciplinary research on Ambient Assisted Living (AAL), through the creation of a research and development community of scientists and entrepreneurs, focusing on AAL algorithms, architectures and platforms, having in view the advance of science in this area and the development of new and innovative solutions.

Period: 01.05.2016 – 30.04.2017
Program: EC, COST
Project members: David Lamas, Sonia Sousa, Ilja Šmorgun

Collective Dreaming: Experimental Interaction Design course for non-ICT audiences

The main objective of the project is to empower non-ICT audiences to shape our digital environment thus providing a new level of digital literacy In other words, the goal is to promote a shift from designing for and with people to designing by people.

Period: 15.06.2016 - 01.10.2017
Program: Nordplus
Project members: Aleksander Väljamäe, Mati Mõttus, David Lamas, Sonia Sousa, Ilja Šmorgun

DigCompOrg - Piloting the European Framework for Digitally-Competent Schools in EU education systems LOT 5: DigCompOrg school pilot in Estonia 

  The development of a consolidated DigCompOrg SAT (i.e. a standardised question set) to allow schools to self-reflect as organisations; track their progress in integrating DLT&R over time; compare themselves with others; identify strong points and areas for improvement; and finally, raise their digital maturity level. The DigCompOrg SAT will be user friendly and relevant not only to schools. It will enable education policy makers (at a local, regional, national and international level) to design, implement and appraise programmes, projects and policy interventions for the integration of DLT&L in education systems across Europe.

Period: 01.09.2016 – 31.08.2018
Program: EC, Joint Research Centre
Project members: Mart Laanpere

EduMap - Adult Education as a Means to Active Participatory Citizenship 

The aim of the project Adult Education as a Means to Active Participatory Citizenship (EduMAP) is to understand and develop the real and potential impact of adult education on learning for active participatory citizenship in Europe. The main research question is: What policies and practices are needed in the field of adult education to include young adults at risk of social exclusion in active participatory citizenship in Europe? EduMAP will compile an inventory of the adult education policies and practices in EU Member States, with a particular focus on their relevance with regard to young adults at risk of social exclusion. Successful educational practices within and outside the EU will be mapped and investigated, in order to help educational agencies to design initiatives catering for the varied needs of vulnerable minority groups. To understand how the providers and users of educational initiatives are situated in the flows of information and communication, we will study and map communicative ecologies in the field of adult education and develop innovative forums for dialogue between educational agencies and young people. The research findings will be used to generate an Intelligent Decision Support System (IDSS) to give policy-makers and other stakeholders easy access to the information required to address the needs of vulnerable minority groups. The fundamental aim is to help policy-makers, educational authorities and educators to ensure that young generations as a whole will attain the competences needed to actively participate in society and the labour market. Project members: Kai Pata

Period: 01.02.2016 – 31.12.2018
Program: HORIZON 2020 YOUNG-3-2015, RIA
Project members: Kai Pata

EMPLOY - Digital Skills for Employability and Social Inclusion

Changes in labour market have strong impact on low skilled workers. Lack of digital skills and low social abilities can cause problems in retraining and lead to the long term unemployment. To reduce the risk of unemployment it is important to develop digital skills according to the industry needs already in the level of primary and lower secondary school. The objective of EMPLOY project is to develop serious game and implement game based learning approach to support the development of industry related digital skills among primary and secondary school students.

Period: 01.09.2015 - 01.09.2017
Program: Erasmus+
Project members: Martin Sillaots, Sander Aido

EU-DO-IT - European Digital Online-Game for Intercultural Learning and Translanguaging 

  Description:

Period: 01.12.2016 – 30.11.2018
Program: Erasmus+ - Strategic Partnerships
Project members: Martin Sillaots, Sander Aido

GOPROSOCIAL: Neurocinematic System for Assessing and Training Prosocial Behaviors 

Description:

Period: 01.01.2017 – 31.12.2020
Program: Estonian Researh Agency
Project members: Aleksander Väljamäe, Anastassiia Väljamäe, Sonia Sousa

IC-Health - improving digital health literacy in Europe 

Description: IC-Health aims at testing a new model of digital health literacy intervention development and application based on co- creation of Massive Open Online Courses to enhance EU citizens’ skills on how to search, understand and appraise online health information. The project adopts a truly multidisciplinary – covering psychology, education, digital communication, marketing, economics and public health – to analyse the problem and propose solutions. The multidisciplinarity of the project approach is represented by the composition of the consortium. The partnership includes organization from regional governments in charge of public health and health literacy, along with hospitals, research and education organizations, NGOs and specialists in digital communication and e-learning.

Period: 01.09.2016 – 31.08.2018
Program: Horizon 2020
Project members: Kairit Tammets, Jaanika Hirv

ICT Solutions for Estonian History Museum history centre

  Description: Development of ICT solutions for museum

Period: 14.10.2016 – 31.01.2018
Funded: Kesaten Invest OÜ
Project members: Aleksander Väljamäe, Mati Mõttus, David Lamas, Sonia Sousa, Ilja Šmorgun

IDLAB/UXLAB - Interaction Design Lab upgrade including new User Experience Evaluation toolbox at the School of Digital Technologies, Tallinn University 

Description: Building on the success of HCI curricula conception at Tallinn University’s School of Digital Technologies in 2009 and its continuous development, the current application aim at upgrading the necessary lab infrastructure. This infrastructure is important for a number of HCI and ICT related courses on bachelor, master and PhD levels at TLU, and support IT related activities of all Tallinn University schools. It also has an important value for maintaining and expanding partnership between industry and university, including both sponsorship projects, access to expertise and pre-startup activities. In particular, this application aim at Interaction Design Lab (IDLAB) upgrade including new User Experience Evaluation toolbox (UXLAB).

Period: 01.03.2016 – 01.05.2017
Program: HITSA
Project members: Aleksander Väljamäe, David Lamas

LanguageGames - Serious Games for Fostering Multilingualism in Early Childhood Education

Description: LanguageGames aims at the development of multilingual skills in early childhood learning, spanning pre-primary and early primary education, in an active and experiential manner. The project takes current practices for language skill building a step further by exploiting emerging state-of-the-art serious games-enhanced learning frameworks adapted to the cognitive development level of young learners. The proposed active learning approach will immerse young learners in activities that take inspiration from real-life and familiar school practices offering benefits that include immediate feedback for scaffolding knowledge by better understanding mistakes, motivational factors in the form of game rewards, collaboration opportunities, and the development of problem-solving skills through puzzles. The proposed tools will be designed for classroom deployment, as opposed to standalone use, in the context of wider language learning activities thus enhancing existing school practices in language education. The proposed serious game for language learning will integrate age-appropriate, well accepted syllabic language learning methodologies that help youngsters build word recognition and reproduction capacity.

Period: 31.12.2015 – 30.12.2017
Program: Erasmus+ - Strategic Partnerships
Project members: Triinu Jesmin, Martin Sillaots

LEAP - Lean and Agile Practices linking Engineering Higher Education to Industry 

Description: LEAP project is Erasmus + project (2016-2019) that aims at promoting engineering in higher education using Lean and agile learning design framework. The project is designing and developing the serious game and teacher support materials that integrate industry roles, real life problems, innovative solutions. Tallinn University is leading Good practices WP and is also responsible for Learning Framework, serious game development, instructional support and developing and validation of good practices.

Period: 01.09.2016 – 31.08.2018
Program: Eramus+
Project members: Kai Pata, Triinu Jesmin, Martin Sillaots

Professional Digital Competencies in TLU Five Focus Fields 

Period: 01.04.2016 – 31.05.2017 Program: HITSA Description: Goal of the project is to design in collaboration with TLU School of Digital Technologies courses and modules that support the shaping of the professional digital competencies. Participatory design approach is used by involving lecturers to design process from TLU focus fields. Such approach supports shaping the lecturers digital competencies to integrate digital culture and ICT to courses.

Period: 01.04.2016 – 31.05.2017
Program: HITSA
Project members: Kairit Tammets, Terje Väljataga, Hans Põldoja, Mart Laanpere, Kai Pata, Kaire Kollom, Veronika Rogalevitš, David Lamas, Ilja Šmorgun

PT&SCHE - Introduction of part-time and short cycle studies in Serbia 

  Description: Part-Time and Short Cycle Studies in Serbia project (PT & SCHE) aims to propose, currently missing, the legislation framework for both PT & SCHE studies in Serbia (EQF Level 5). Two project partners, authorized for HE legislation (Ministry of Education, Science and Technology Development, and National Council of Higher Education) will be actively involved in this project. The Strategy on Education Development till 2020 in the Republic of Serbia identified the need for part-time (PT) and short cycle (SCHE) studies and the appropriate action plans were adopted. With this project, they will be implemented, as their legislation framework will be specified, tested and prepared for adoption, and supported by recommendations for their implementation. As the final result, the HE system will become more relevant and adaptable to the labour market in Serbia.

Period: 15.10.2015 - 14.10.2018
Program: Erasmus+, Higher Education - International Capacity Building
Project members: Vladimir Tomberg, Pirgit Voolaid

SDLAB - Software Development Lab Creation at the School of Digital Technologies, Tallinn University 

Description: Building on the success of HCI curricula conception at Tallinn University’s School of Digital Technologies in 2009 and its continuous development, the current application aims at upgrading the necessary lab infrastructure. This infrastructure is important for a number of HCI and ICT related courses on bachelor, master, and PhD levels at TLU, and for supporting ICT-related activities of all Tallinn University schools. It also has important value for maintaining and expanding partnerships between industry and university, including both sponsorship projects, access to expertise, and pre-startup activities. In particular, this application aims at creating a Software Development Lab (SDLAB).

Period: 01.03.2016 – 01.05.2017
Program: HITSA
Project members: Ilja Šmorgun, David Lamas

SHEILA - Supporting Higher Education to Integrate Learning Analytics 

Description: The Sheila project aims at improving quality in education teaching and learning, which is one of the main priorities under the Modernisation of Higher Education Strategy. The project focuses on student centred learning and learners personalised guidance. Learning analytics holds a big potential to address the pressures and challenges confronting contemporary education institutions.

Period: 01.01.2016 – 30.08.2018
Program: Erasmus+
Project members: Kairit Tammets, Kaire Kollom, Adolfo Ruiz Calleja

SmartZoos - Cross-border services for creative adventure learning in the zoos of the Central Baltic Region

Zoos are important institutions of preserving the natural heritage of the CB region - protecting and preserving endangered species and at the same time increasing the environmental awareness. At the moment, the use of mobile technologies for learning by visitors of the zoos is very traditional, mainly providing static information. There is an active cooperation network between the zoos of the CB region, but at the moment it is limited mainly on exchanging animals and conducting joint research. Therefore the main objective of the current project is to integrate the zoos of the CB region into joint tourist attraction through developing and implementing a cross-border service package for creative adventure learning with mobile devices. It consists of a set of online game-based learning tools and related apps for mobile devices. The SmartZoo mobile learning service provides a reason for visitors to return to zoo several times a year and visit several zoos in one year. Thus, the SmartZoo enhances both the environmental awareness and economical growth of the CB region.

Period: 01.09.2015 – 31.08.2018
Program: Interreg Central Baltic 2014 - 2020
Project members: Terje Väljataga, Priit Tammets, Pjotr Savitski, Gerti Pishtari

YCHANGE – Young Scientists as Change Explorers - Students Evaluating Environmental Change in Europe with Digital Space Technologies

Zoos are important institutions of preserving the natural heritage of the CB region - protecting and preserving endangered species and at the same time increasing the environmental awareness. At the moment, the use of mobile technologies for learning by visitors of the zoos is very traditional, mainly providing static information. There is an active cooperation network between the zoos of the CB region, but at the moment it is limited mainly on exchanging animals and conducting joint research. Therefore the main objective of the current project is to integrate the zoos of the CB region into joint tourist attraction through developing and implementing a cross-border service package for creative adventure learning with mobile devices. It consists of a set of online game-based learning tools and related apps for mobile devices. The SmartZoo mobile learning service provides a reason for visitors to return to zoo several times a year and visit several zoos in one year. Thus, the SmartZoo enhances both the environmental awareness and economical growth of the CB region.

Period: 01.12.2016 – 30.11.2018
Program: Erasmus+
Project members: Terje Väljataga, Priit Tammets, Sander Aido