Interdiscplinary research activities of the Centre for Educational Technology focuses on theoretical and practical challenges related to educational uses of technologies for teaching and learning in formal and informal educational settings. Projects and activities are alinged around following research strands:

STE(A)M education and Citizen science

Research group aims to enhance educational practices of formal and informal inquiry learning with the location-and sensor-based technologies. Goal is to investigate smart city approaches where learning services and the co-creation of learning are part of the smart city as a socio-technical environment. Smart classroom activities and learning outside the classroom supporting inquiry-based learning by using sensor technologies is seen as part of that STEM movement in the design of the learning activities. Improving STE(A)M education is considered important to enhance the learners’ design thinking skills and digital competences through technology innovation projects.

Related ongoing projects: SmartZoos - Funded by Interreg- Baltic project to develop application for outdoor learning in the zoos context. Team: Terje Väljataga, Priit Tammets, Gerti Pishtari, Pjotr Savitski, Kadri Mettis YChange: Young Scientists as change explorers - Funded by Erasmus+ to support students to evaluating environmental change in Europe with digital space ttechnologies. Team: Terje Väljataga, Priit Tammets, Pjotr Savitski Integrated mobile learning outside the classroom - INNOVE Funding project to use location-based applications with sensors in STEM education. Team: Terje Väljataga, Priit Tammets, Liisa Puusepp, Jaanus Terasmaa, Kadri Mettis

Digital transformation of the organizations

Research group aims to investigate the digital transformation at the organizations and how it can be explained and influenced. Also group focuses on understanding individual and organisational level learning processes and cross-institutional knowledge creation opportunities.

Related ongoing projects: Digital Mirror - in collaboration with Ministry of Education and Science to develop framework and tool for supporting self-evaluation of schools’ digital maturity. Team: Mart Laanpere, Romil Rõbtšenkov, Kai Pata. DG-turn: Enhancing Quality of Education through Digital Innovation in Georgian Schools - Funded by Ministry of Foreign Affairs to develop training program for Georgian schools to promote their digital innovation and maturity. Team: Eka Jeladze, Mart Laanpere, Kai Pata, Vladimir Tomberg

Digital competences

Research group aims to investigate the methodologies for assessing digital competences and develop framework and tool for evaluating domain-specific digital competences. Group is involved in different national and international research- and policy-level intiatives and specific focus of assessing digital competences is on teacher education.

Related ongoing projects: DigCompEdu - funded by EC JRC program. Aim is to pilot DigCompEdu framework with Estonian teachers. TLU is also contributing to the development of methodology and supporting tool. Team: Mart Laanpere, Linda Helene Sillat, Kairit Tammets ABC to VLE: beyond curriculum design - Erasmus+ project to develop, implement, evaluate and disseminate a rapid development learning design method in the form of a downloadable ‘pack’ to help university and college teachers design ICT rich blended courses, investigating a range of pedagogical, technological, support, quality, cross-cultural and strategic issues. Team: Linda Helene Sillat, Kairit Tammets IT-Teaching development at the Tallinn University - funded by HITSA to enhance the quality of teaching informatics teachers through updating the teacher training curriculum.

Learning analytics

Group is tightly integrated with other research groups to investigate possibilities for implementing evidence-based decision making in the technology-enhanced learning research and practice. The focus is on LA infrastructure, development of LA tools and also LA-driven processes in classroom and organisational level.

Educational Data Pilots for Tallinn University: Demonstrating the Practical Benefits for Multiple Stakeholders - Funded by TLU. Team: Kairit Tammets, Adolfo Ruiz Calleja, Tobias Ley, Maria Jesus Rodriguez Triana, Luis Pablo Prieto, Terje Väljataga, Gerti Pishtari, Shashi Kant Shankar SHEILA: Supporting Higher Education to Incorporate Learning Analytics - Funded by Erasmus+ to develop learning analytics implementation framework for Tallinn University by involving stakeholders (senior management, teaching staff, students, researchers). Team: Kairit Tammets, Adolfo Ruiz Calleja, Kaire Kollom eDidaktikum: competence-based collaborative learning environment for teacher education - Funded by Ministry of Education and Science to promote evidence-based decision making in teacher education by enhancing research-driven curriculum design and shaping the development of pre-service teachers’ self-regulated learning skills. Team: Kairit Tammets, Kaire Kollom, Shashi Kant Shankar

Open Educational Resources

Group aims to design the open education ecosystem of learning resources and the accompanying digital services at Estonia with accompanying service models. Research goals are related also with the understanding how open educational resources are used in the classroom and how these materials influence the teaching and learning process and learning outcomes.

Related ongoing projects: Digital Learning Resources - Funded by Ministry of Education and Science to expand digital learning in higher education in math, natural scinece, arts and social science. Team: Mart Laanpere, Kairit Tammets, Tago Sarapuu, Jüri Kurvits, Lumi Kristin Orav, Mare Oja, Priit Tammets, Sander Aido, Pjotr Savitski

Gamified learning

The team works on serious game concept application, as well as gamifying learning.

ALIEN - Funded by Erasmus+ to promote active learning in engineering education. Team: Martin Sillaots, Triinu Jesmin LEAP - Funded by Erasmus+ to gamify LEAN and agile learning in higher education. Team: Triinu Jesmin, Kai Pata DesignIT - Funded by Erasmus+ to gamify design thinking in higher education. Team: Kai Pata, Eka Jeladze, Triinu Jesmin EU-DO-IT - Funded by Erasmus+ to develop an online game to develop interculturality and translanguaging. Team: Martin Sillaots